Quicksell (posted 10:52)
You can now Quicksell multiple items from your inventory, just like you can from your coins. Until this code has been properly tested you should check that held items are not incorrectly sold when you enter a number greater than the number of that item in your inventory.
Changes to Luck (posted 6:34)
There have been some changes to the luck system today. When I designed the luck system I did not test it at very high luck values (100+). At this level various games broke, and it was possible to make money so easily that it was not longer a challenge. Because of this various games affected by luck (fishing, ruins, butterfly hunt, slots and dice) have been tuned to put in maximum effects that luck can have.
Further the effect of permenant luck items (Lucky Stars and Clover) have been limited, so that the maximum permenant luck you can now have is +50. You can still have greater luck, through random events and contributions to the town well, but permenant luck over 50 is no longer possible.
Contests Are Back (posted 11:46)
Contests are back! After a period of revision contests have returned. There are some major changes (for full details check the contest help). The contest creation form has been totally revamped, adding more information (and options). Contests now cost money to open, bigger contests cost more, so make sure you price them right to get that money back! Also the size of contest you can enter is restricted by the gym in your cave (except for random contests), so you need to upgrade this to enter better contests. Sadly you can no longer enter your own contests. Finally you can now restrict contest entry by gender.