New Weapons (posted 13:28)
A lot of new weapons have been released today, so there are a lot more options for the top fighters. There are also a few more basic weapons for beginning fighters, some very powerful one shots for rich warriors, and some new defensive items as well.
Quicksell (posted 10:52)
You can now Quicksell multiple items from your inventory, just like you can from your coins. Until this code has been properly tested you should check that held items are not incorrectly sold when you enter a number greater than the number of that item in your inventory.
Changes to Luck (posted 6:34)
There have been some changes to the luck system today. When I designed the luck system I did not test it at very high luck values (100+). At this level various games broke, and it was possible to make money so easily that it was not longer a challenge. Because of this various games affected by luck (fishing, ruins, butterfly hunt, slots and dice) have been tuned to put in maximum effects that luck can have.
Further the effect of permenant luck items (Lucky Stars and Clover) have been limited, so that the maximum permenant luck you can now have is +50. You can still have greater luck, through random events and contributions to the town well, but permenant luck over 50 is no longer possible.